![thea: the awakening thea: the awakening](http://muhagames.com/wp-content/gallery-bank/gallery-uploads/o_19l9aqr6aedi1patki31qf31rkoi.jpg)
However, fight challenges, in forfeiture, are only the wounds acquired during combat AND 3-4 damage points at most. With alternative challenges (such as hunting or social) these are usually to one character and usually mortal.
![thea: the awakening thea: the awakening](https://img.youtube.com/vi/GbHbvFbCb8Y/0.jpg)
It should be noted that most challenges, if failed or forfeited will result in wounds.
![thea: the awakening thea: the awakening](https://www.gamegrin.com/assets/Uploads/_resampled/resizedimage640360-2015-11-21-00003.jpg)
Most of the time, taking non-physical challenges with proper stats will be much better than straight up fight since you don't take actual damage and thus don't lose people to critical wounds. The difference is again in stat per type of challenge. The available actions to the challenges are the same though, so you would always have stuff like Confuse (great stuff), Counter Offense (best action if level is sufficiently high, never works on bosses though because their card levels are over the roof), Counter Tactic (almost as good), First Action (great too, even though quite hard to use), Shield Ally (bread and butter), Support Ally (extra damage). Social challenges, if won, also provide a great perk, which is stripping the entire enemy army from their equipment and give to you!!! For example, Social challenges (only applicable to humanoid enemies) are Speech & Will focused and thus an expedition with a lot of Speech & Will (which you probably would have if you traveled and did the quests religiously) will stomp through these easily. Challenge Strategies Fight vs other Challenges Įach type of challenge will use a different set of primary and secondary stats for damage/armor/shield bonuses.